
Associated with the goings-on with Brewster, wealthy Houstonian Haskell Weeks under his own dollar brings in famed San Francisco detective Frank Shaft to assist the Houston PD with the investigation into a string a strangulation murders.

#FALLOUT SHELTER 3 END GOAL DRIVER#
Things have the potential to change when Brewster meets Suzanne Davis, a part-time race car driver and new tour guide at the dome, she who starts to fall for Brewster without knowing either that he lives at the dome or has this dream to fly. Brewster has a Gremlin-driving, trench coat attired guardian angel who makes sure that he reaches their mutual end goal albeit under her rules. Only Hope, a health food store clerk, knows he's there, she who supplies what he needs to live, although an overweight security guard at the dome suspects something is going on with this young man who he constantly sees but who is always able to outrun/outwit him. There is definitely content even after you get all vault rooms and max dweller cap, you just have to use your imagination.A young man named Brewster McCloud secretly lives in a fallout room in the Houston Astrodome, where he is building a pair of wings to be able to fly. With max level barber shop you can give dwellers specific hat no matter what outfit they wear as long as it doesn't cover their face, it will be visible, so you can come up with some beautiful combinations you wouldn't normally see. You can spend time customizing their appearance and maybe give them some back story, with each new dweller you can make some story for why they wear specifically that outfit or that weapon or have that pet. Maybe roleplaying is more your thing, you can make cheap beautiful outfits for each dweller, which don't give much stats, but in end-game you don't have to worry about that. If you optimize your vault you can get up to 8-10 crafting stations filled with dwellers for tons of weapons and outfits of your choice, you can make your vault Institude themed and make 30 Virgil's Rifle and Institude suits for your explorers, Virigl's Rifle has cool attack animation and target switching mechanic which is pretty useful on Quests.Īnother option is focusing on Power armor production and have every dweller wear one, each equipped with Minigun or some other heavy weapon, that could look sick as well. Not because it's efficient or useful, but because you can afford it in the end-game. Special task like taking care of your personal floor where is your Control Room, maybe some Garden, small Diner, small bedroom, you know, whatever you choose. Whoever dies or ends up with lowest HP of the group gets eliminated and you kick him out, start making babies with your max SPECIAL stat dwellers to get legendary babies which you will train to be the elite dweller as replacement, repeat the process until only few old dwellers remain, you can then choose to keep them and maybe customize them to look old, make them your elder council of some sort, all with same outfit doing special task in the vault.

You put your 6 candidates next to Vault Door room, then you wait for Deathclaw attack, don't use any stimpacks and enjoy the show. Handy's, quests, legendary junk etc.įun way of replacing old dwellers would be what I call arena. Game has end-game in terms of dweller capacity at 200, legendary weapons/outfits to craft, replacing your old weak dwellers with legendary babies which you train as your elite units, level them up with 17 Endurance from 1 to 50, then after you get decent amount sent them to explore wasteland to find more pets, Mr.
